Thursday, 10 December 2009

Supervisor Meeting

Minutes of Supervisor Meeting, (Thursday, 10:30):

  • He was very pleased with progress, and impressed with play blast.
  • Liked most of the camera angles, except for wide shot of Intersection. (Suggested camera stays on the road following a car.) Also thought it might be better if we entered the CDJ World through the Right hand side, starting on the road leading up the the Bridge.
  • Suggested large neon signs, just before main strip, lighting up with homages to the CDJ-2000 and Pioneer. Also suggested the light orb paints the Main Strip with lights and as it travels through the scene it collects other objects in a 'gravity field' which can be seen as we spiral up the final skyscraper.
  • Explained to me some of the technical details of animating, and rendering the city scene. He suggested using a Surface Flow / Curve Flow to get objects to gravitate round a path.
  • He thought the city could be too much to render if done "photo-realistic", suggested adopting a Unique Visual Style, and mentioned perhaps using animated image maps of green circuit boards subtely pulsing with light.
  • Said keep up the good work, and any problems email him.

Play Blast

Here is a quick Play Blast of the rough path the camera will take around my city:


World Renders 2

Here are some more renders of a work in progress model of the CDJ World inside the deck:












World Renders

Here are some renders of a work in progress model of the CDJ World inside the deck: